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Fusion 360 Fundamentals - Part 2
Continuing from where Part 1 left off, walks through now to sculpt the neck of the lamp using edit form, as well as patching up the body using patch tools.
If you come from a SolidWorks or other CAD background, these hand-picked topics will help you get oriented on Fusion 360’s workspaces and new modelling paradigms that will accelerate your concept-to-fabrication workflows. Return to the Fundamental Tutorial Tab or visit the subscription centre to rent Fusion 360, quarterly, Anually or by yearly terms.